Pokerbots
Computer poker players are computer programs designed to play the game of poker against human opponents or other computer opponents. They are commonly referred to as pokerbots or just simply bots.
These bots or computer programs are used often in online poker situations as either legitimate opponents for humans players or a form of cheating. Whether or not the use of bot constitutes cheating is typically defined by the poker room that hosts the actual poker games. Most if not all card rooms forbid the use of bots although the level of enforcement from site operators varies considerably.
Player bots
The subject of player bots and computer assistance, while playing online poker, is very controversial. Player opinion is quite varied when it comes to deciding which types of computer software fall into the category unfair advantage. One of the primary factors in defining a bot is whether or not the computer program can interface with the poker client in other words, play by itself without the help of its human operator. Computer programs with this ability are said to have or be an auto player and are universally defined to be in the category of bots regardless of how well they play poker.
The issue of unfair advantage has much to do with what types of information and artificial intelligence are available to the computer program. In addition, bots can play for many hours at a time without human weaknesses such as fatigue and can endure the natural variances of the game without being influenced by human emotion or tilt. On the other hand, bots have some significant disadvantages - for example, it is very difficult for a bot to accurately read a bluff or adjust to the strategy of opponents the way humans can. In addition, bot operators have to beat the rake in addition to their opponents. For this reason, many bots can only be reasonably expected to generate a reliable profit at the lowest stakes.
House enforcement
While the terms and conditions of poker sites generally forbid the use of bots, the level of enforcement depends on the site operator. Some will aggressively seek out and ban bot users through the utilization of a variety of software tools. The poker client can be programmed to detect bots although this is controversial in its own right as it might be seen as tantamount to embedding spyware in the client software. Another method is to use CAPTCHAs at random intervals during play.
House bots
The subject of house bots is even more controversial due to the conflict of interest it potentially poses. By the strictest definition, a house bot is an automated player operated by the online poker room itself, although some would define more indirect examples for example, a player operating bots with the knowledge and consent of the operator as house bots as well. These type of bots would be the equivalent of brick and mortar shills.
In a brick and mortar casino a house player does not subvert the fairness of the game being offered as long as the house is dealing honestly. In an online setting, the same is also true. By definition, an honest online poker room, that chooses to operate house bots, would guarantee that the house bots did not have access to any information not also available to any other player in the hand the same would apply to any human shill as well. The problem is that in an online setting the house has no way to prove their bots are not receiving sensitive information from the card server. This is further exacerbated by the ease with which this can be accomplished in a digital environment without being detected. For the house to even prove they are not using any house players to begin with is essentially impossible - probably the only real way that could be done would be to disclose the confidential personal information of every player and that obviously cannot be done due to privacy considerations.
In organized sports, point shaving is a type of match fixing where the perpetrators try to prevent a team from covering a published point spread. Unlike other forms of match fixing, sports betting invariably motivates point shaving. A point shaving scheme generally involves a sports gambler and one or more players of the sports team favored to win the game. In exchange for a bribe, the player or players agree to ensure that their team will not cover the point spread. The gambler then wagers against that team.
Basketball
Basketball is a particularly easy medium for shaving points because of the scoring tempo of the game and the ease by which one player can influence key events. By deliberately missing shots or committing well-timed turnovers or fouls, a corrupt player can covertly ensure that his team fails to cover the point spread, without causing them to lose the game or to lose so badly that suspicions are aroused. Although the NCAA has adopted a zero tolerance policy with respect to gambling activity by its players, some critics believe it unwittingly encourages point shaving due to its strict rules regarding amateurism, combined with the large amount of money wagered on its games. The NCAA has produced posters warning of this, the most notable being an athlete sitting alone on a bench with his face buried in his hands although this may also look like the athlete suffered a tremendous defeat with the caption DO NOT BET ON IT with warnings as to what could happen if they are involved in such a plan as well as an athlete being caught gambling himself .
Famous examples of this are the CCNY Point Shaving Scandal of the 1950-51 and the Boston College basketball point shaving scandal of 1978-79, which was perpetrated by gangsters Henry Hill and Jimmy Burke.
Sports Point Shaving
The technique has been used by both amateur and professional athletes in many other sports. The intention is to manipulate scoring so that the final score results in a predetermined outcome. A typical sports game should always tend to behave in a nondeterministic manner. In other words, the exact final score of a game exists in a set, which can contain more than a thousand possible combinations. Furthermore, nondeterminism suggests that the final score of a sports game is practically unpredictable.
Many variables can influence the outcome. Such variables include weather, fatigue, and human error. However, amateur and professional athletes who are very skilled in the technique of point shaving can consistently create unlikely outcomes in bad weather and other challenging conditions. These unlikely outcomes tend to create huge financial gains/losses in prediction markets.
The deviation from the mean, otherwise known as the expected value, is what makes these outcomes so unlikely. In most sports, the expected value is a mathematical prediction that can be expressed as a scoring differential. This scoring differential is also calculated by casinos; and, gamblers generally refer to it as a point spread. In many cases of point shaving, the final outcome deviates substantially from the expected value, or the point spread. Additionally, the deviation from the expected value can be quite large. Many times, the deviation is so large that athletes on opposing teams must cooperate in order to achieve the desired result. In this particular case, the final outcome is commonly referred to as a thrown game.
Games
7 Card Stud Poker
Ace-to-Six
Acey Deucey
American Quarter Horse
Ante
Baccarat
Bastra
Betting Arbitrage
Betting Pool
Billabong
Bingo
Blackjack
Blind
Bouillotte
Brick and Mortar
California Card Rooms
California Low Ball Poker
Card Game
Card Games Rules
Caribbean Stud Poker
Casino Security
Casino Tokens
Casinos
Chicago Poker Card Game
Chinese Poker
Comps
Compulsive Gambling
Contact Poker Wi
Craps
Craps Game
Crazy Pineapple Hi-Low Split Poker
Crazy Pineapple Poker
Dead Mans Hand
Dead Money
Dealing
Deuce-to-Seven
Draw Poker
Duplicate Poker
Financial betting
Gambling
Gambling Disorders
Gambling Disorders Studies
Gambling in Macau
Gambling Problems
History of Poker
Huey, Dewey, and Louie
Indian Poker
Internet Casinos
Jacks Back Poker
Jacks or Better Draw Poker
Kansas City Low Ball Poker
Keno
Kill Game
Kuhn poker
Las Vegas Strip
Las Vegas Valley
Mahjong
Mult-Line Slot Machines
Odds
Omaha Hi-Low Split Poker
Omaha Poker
Online Bingo
Online Casinos
Online Poker
Pachinko
Paigow Poker
Panguingue
Paradise Nevada
Pathological Gambling
Pineapple Poker
Play
Playing Cards
Point Shaving
Poker
Poker Ante
Poker Blinds
Poker Chip
Poker Chips
Poker Hands
Poker Tournament
Home
Pokerbots
Problem Gambling
Progressive Jackpot
Red Dog Poker
Responsible Gambling
Roulette
Rules for Card Games
Seven Card Stud Hi Low Poker
Seven Card Stud Low Poker
Shuffling
Slahal
Slot Machine
Slot Machine History
Slot Machine Terminology
Slots
Sports Betting
Stud Poker
Table Stakes Rules
Texas Holdem Hi-Low Split Poker
Texas Holdem Poker
Thoroughbred Horse Racing
Three Card Poker
Twenty Gambling Questions
Video Poker
Video Slot Machines
Wagering is Gambling
Wheel of Fortune Slots
When the Stakes Turn Toxic